Saturday, June 13, 2015
Capitalism II Update
The students completed the Capitalism II simulation a few weeks ago to great success. In total it took about three class periods playing the game before students were successful in implementing a strategy that made their company money. Student's were ecstatic when their income number went from red to green. One student discovered that he could make money simply by trading stocks in other companies. It was great to hear students using economic vocabulary in context. The students were able to intuitively develop an understanding for complex terms by experiencing their meaning in real time. Students were actively discussing production and marketing strategies, they debated the causes of lost demand and affects on price of too much supply. They discussed what it meant for their city to be in a recession and learned the basics of the stock market.
Once students had begun the simulation I was met with some resistance toward completing the gradable assignments. These were tasks that required the application of what was learned while playing into a written analysis. Many students wrote little more than a sentence. These findings show that more scaffolding will be needed in the future to model what a proper response and analysis should look like.
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Hey there, Fahey: Some interesting posts about using this game in your classroom. Good connection to the Games and Simulations class. Would also be good to show some of what you have done so far in the Games and Sims class for those folks to see and comment on. Mike B.
ReplyDeleteYour attention to detail with this project is impressive, especially for 9 year olds! Are you able to differentiate for those students who engage at a different level or not at all?
ReplyDeleteHi Anne,
DeleteThank you for your comment. This project was just for my 7th and 8th graders so 12-14 year olds. I don't think the program I used would be easily accessible to younger ages. I'm sure I could think of some similar games geared toward younger kids that might help convey similar economic concepts. A minecraft world could probably work well.